Does broadcast *server* mode still exist?
Hal Murray
hmurray at megapathdsl.net
Mon Aug 19 05:45:13 UTC 2019
>> I was looking for more information. Why can't we secure it?
> Daniel explained it to me once, but I've forgotten the details. Perhaps he'll
> speak up.
The delay/replay problem is fatal, at least with a simple public key system
like I proposed.
There is probably something like a FAQ entry that explains that if you want to
get time relevant data from A to B, you have to start by sending something
from B to A, a nonce if nothing else.
You could eliminate duplicates by having the sender include a sequence number.
You would have to add a dance to get started.
I don't see how to protect against delays without sending something from B to
A -- or knowing the time.
>> I'm not sad to see broadcast modes gone. It was tangled up with a
>> state machine which I never really understood.
> And may no longer exist since Daniel's massive refactor of the protcol
> engine!
I removed the state machine after we had removed enough stuff (like broadcast
and peers) so that the remaining cases were simple enough to understand. That
was a while ago.
--
These are my opinions. I hate spam.
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