Does broadcast *server* mode still exist?

Hal Murray hmurray at megapathdsl.net
Mon Aug 19 05:45:13 UTC 2019


>> I was looking for more information.  Why can't we secure it?
> Daniel explained it to me once, but I've forgotten the details. Perhaps he'll
> speak up. 

The delay/replay problem is fatal, at least with a simple public key system 
like I proposed.

There is probably something like a FAQ entry that explains that if you want to 
get time relevant data from A to B, you have to start by sending something 
from B to A, a nonce if nothing else.

You could eliminate duplicates by having the sender include a sequence number. 
 You would have to add a dance to get started.

I don't see how to protect against delays without sending something from B to 
A -- or knowing the time.



>> I'm not sad to see broadcast modes gone.  It was tangled up with a
>> state machine which I never really understood.

> And may no longer exist since Daniel's massive refactor of the protcol
> engine! 

I removed the state machine after we had removed enough stuff (like broadcast 
and peers) so that the remaining cases were simple enough to understand.  That 
was a while ago.


-- 
These are my opinions.  I hate spam.





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